"The mods in question, which have been banned, are 'Network Extensions 3' and 'Update from Github'. "We recently banned a few mods from the Cities: Skylines Workshop and want to clear up some of the misinformation surrounding these mods," Paradox wrote. In short, the situation is not perhaps as dire as it was feared. The blog, posted via Steam, details the issues it has found with the dodgy mods in question, and thanks fans for being alert to potential issues. The folder is created under Addons and does not require any human interactions.UPDATE 15/2/22: Cities Skylines developer Paradox has issued a statement on the weekend's warnings surrounding several mods. ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional “Temp” folder if needed. The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be. WorkshopStagingArea** - Steam Workshop content is shown in subfolders here before being uploaded
Snapshots* - Snapshots taken from the Map Editor and the Asset Editor are stored in subfolders named after their unique id Maps - Maps saved from the Map Editor are stored here Mods - Base folder for user made code modifications Heightmaps - Heightmaps to import are placed in this folder, exported heightmaps from the Map Editor also will appear in this folder.Brushes - Custom made brush textures can be placed here.Import - All the assets (textures, models) to import custom assets in the Asset Editor are placed here Assets - Assets saved from the Asset Editor are stored hereĬolorCorrections - Custom color corrections look-up tables can be placed in this folder